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Version 1.1
Features Overview
This patch will introduce a lot of new content for our players:
- New Focke-Wulf branch of German fighters
- Five new tier V Premium planes
- Two new maps
- New achievements and medals
The balance changes that have been introduced aim to fix the domination of high-altitude planes, which is very noticeable both in random battles and tournaments. The properties of high-flying planes will not be altered much; however, planes with a lower optimal altitude and more maneuverable planes will be retouched to give them more ways to avoid incoming fire and to be able to counter-attack more efficiently.
Game Settings
The amount of superiority bar progression that a team loses has been reduced to the following rates:
- 15% for a destroyed aircraft (was 50%)
- 30% for a destroyed ground target (was 50%)
- 90% for a destroyed HQ (was 100%)
Training
- Added new training mission on how to attack ground targets
- Added new descriptions to the "Team Battle" tutorial mission
- Training Mission II now occurs on the updated "Harbor" map
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New Planes
New branch of German fighters:
- Heinkel He. 51 (tier II)
- Focke-Wulf Fw. 159 (tier III)
- Heinkel He. 112 (tier IV)
- Focke-Wulf Fw. 190V (tier V)
- Focke-Wulf Fw. 190A-5 (tier VI)
- Focke-Wulf Fw. 190D (tier VII)
- Focke-Wulf Ta. 152 (tier VIII)
- Focke-Wulf Ta. 183 (tier IX)
- Focke-Wulf Fw. 252 (tier X)
Premium planes that are available for purchase in the in-game store and Premium Shop:
- Curtiss P-40 M-105 (USSR, tier V fighter)
- Ilyushin IL-2 mod. (USSR, tier V attack aircraft)
- Miles M. 20 (Great Britain, tier V fighter)
- Grumman XF4U-1 (USA, tier V fighter)
- Messerschmitt Me. 209V (Germany, tier V fighter)
Paint schemes
- Each nation gets 20 new emblems that will be available on all planes
- Alpha/Beta test paint schemes were added for the following planes:
- BSh-1
- Fw 56
- Bf 209 A1
- Bf 109 Z
- He 51
- J7W1
- Hawk 75M
- IL-10
- F6U
- LaGG-3
- La-15
- Bf 109 E
- Bf 110 E
- Fw 190 A1
Maps
New game maps were added:
- Fortress: Available for tier II-VII planes
- Adriatic: Available for tier V-X planes
- 'Harbor' map was completely redesigned. Available for tier I-V planes
- Battle activity on the ground was added on the following maps: 'Harbor', 'El Halluf', 'Pacific', 'Bay' and 'Eastern Front'
Controls
Mouse
- Advanced Settings screen was changed. Additional camera settings for "Horizontal" camera binding mode were added
- New camera added for the mouse control profile. The camera uses a different algorithm for how to revert to proper view when the plane is inverted
- "Standard" camera preset was reconfigured for the new camera. A new preset for alternate "Free Camera" settings was added
- The former horizon-bound camera mode from version 1.0 can now be found in the advanced mouse settings menu
- When you save your custom mouse settings, the horizon-bound camera profile will be applied. To switch from your custom profile to the new camera, simply set the camera mode to “Free."
Physics Changes
Physics
- Planes' controllability was changed for below-optimal speeds. Improved controllability for close-to-stall speeds
- Faster recovery from stalls
- Improved roll controllability when stalling
- Improved afterburner efficiency at critical altitudes
- Roll maneuverability reduced at non-optimal altitudes
Shooting
- The correlation between damage dealt and the altitude of two engaged planes has been removed. Previously, this connection led to insufficiently low damage rates when shooting at a plane from below, and excessively high damage rates when shooting at a plane from above
- The difference in dispersion of fire at different speeds was reduced. Dispersion for shooting at low speeds was reduced
- A bug, which led to plane speeds not being taken into account for damage calculation, was fixed. (This means that planes will now take more damage in head-on attacks)
Plane & Tech Tree Changes
U.S.S.R.
- I-5: low-altitude speed increased
- I-15: low-altitude speed increased
- I-16 (early): HP increased; low-altitude speed increased
- I-16 (late): HP increased; low-altitude speed increased
- I-17: HP increased; low-altitude speed increased
- LaGG-3: HP increased; optimum altitude increased
- Yak-1: HP increased; nominal and optimal speeds increased; weapons spread readjusted; boost power and recharge speed increased; low-altitude speed increased; speed gain when diving increased
- Yak-7: HP increased; nominal and optimal speeds increased; MGs spread readjusted; low-altitude speed increased; boost power increased
- IL-2: Airframe upgrade added
- La-5: HP increased; weapons spread readjusted for dogfights; boost duration increased; optimum altitude increased
- Yak-9: HP increased; nominal and optimal speeds increased; low-altitude speed increased; boost power increased
- Yak-1M: HP increased; nominal and optimal speeds increased; low-altitude speed increased; speed gain when diving increased; weapons spread readjusted for dogfights; boost power; duration and recharge speed increased; increased optimum altitude
- La-7: weapons spread readjusted; boost duration increased; optimum altitude increased
- Yak-9U: HP increased; nominal and optimal speeds increased; low-altitude speed increased; increased boost power
- Yak-3: HP increased; nominal and optimal speeds increased; low-altitude speed increased; weapons spread readjusted for dogfights; speed gain in diving increased; boost power; duration and recharge speed increased; increased optimum altitude
- La-9: weapons spread readjusted for dogfight; boost duration increased; optimum altitude increased
- Yak-15: HP increased; weapon efficiency increased; nominal and optimal speeds increased; low-altitude speed increased; boost recharge speed increased; optimum altitude increased
- La-160: optimum altitude increased
- Yak-19: HP increased; low-altitude speed increased; optimum altitude increased
- La-15: optimum altitude increased
- Yak-30: HP increased; nominal and optimal speeds increased; low-altitude speed increased; optimum altitude increased
Germany
- Ar.65: Low-altitude speed increased
- Ar.68: Low-altitude speed increased
- Ao.192: Boost power reduced
- Me.209A: Synchronized cannons MG151/20 (1941) replaced with MG151/20 (1944).
U.S.A.
- P-12: low-altitude speed increased
- P-23: low-altitude speed increased
- F2F: low-altitude speed increased
- F3F: low-altitude speed increased
- Р-51Н: wing-mounted M3 machine guns replaced with MG-53HB
- F7U: low-altitude speed increased
Japan
- Type-91: low-altitude speed increased
- A4N: low-altitude speed increased
- А5М: HP increased
- А6М1: HP increased; weapons spread readjusted for dogfights
- А6М2: HP increased; weapons spread readjusted for dogfights, low-altitude speed increased, optimum altitude increased
- А6М5: HP increased; weapons spread readjusted for dogfights, optimum altitude increased
- А7М: HP increased; optimum altitude increased
- J7W1: HP increased; nominal and optimal speeds increased, boost duration increased, maneuverability slightly decreased
- J7W2: HP increased; nominal and optimal speeds increased, maneuverability decreased
- J7W3: HP slightly increased, nominal and optimal speeds increased, maneuverability decreased
Great Britain
- Goldfinch: Low-altitude speed increased
- Bulldog: Low-altitude speed increased
- Demon: Low-altitude speed increased
- Skua: Low-altitude speed increased
Tech Tree Changes
- Bf-110E: can now be researched from 20mm MG-FF/M.
- Blenheim F: Browning Mk.II hull-mounted guns are now marked as such and need to be researched from the airframe module
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Achievements
New tiered medals showing progress on the number of aerial kills, destroyed objects and epic achievements for destroyed enemy planes (with a higher tier than the player's plane) were added.
Epic Achievements
- Akamatsu medal: Awarded for destroying 3 or more enemy planes in one battle in a fighter. Enemy planes must be at least two tiers higher than the player’s plane
- McGuire medal: Awarded for destroying 3 or more enemy planes in one battle in a heavy fighter. Enemy planes must be at least two tiers higher than the player’s plane
- Yefimov medal: Awarded for destroying 3 or more enemy planes in one battle in a ground attack plane. Enemy planes must be at least two tiers higher than the player’s plane
- tiered achievements:
- Graf Medal IV class: Awarded for destroying 10 enemy planes
- Graf Medal III class: Awarded for destroying 100 enemy planes
- Graf Medal II class: Awarded for destroying 1,000 enemy planes
- Graf Medal I class: Awarded for destroying 10,000 enemy planes
- Begeldinov Medal IV class: Awarded for destroying 30 ground targets
- Begeldinov Medal III class: Awarded for destroying 300 ground targets
- Begeldinov Medal II class: Awarded for destroying 3,000 ground targets
- Begeldinov Medal I class: Awarded for destroying 30,000 ground targets
Interface
- Introductory video added
- Added new function to the game settings to enable switching between different types of sniper modes
- Two sliders for camera settings were added to the advanced mouse settings (see Controls section above)
- Clicking the "Tech Tree" button from a plane’s research menu now returns to the tech tree that the plane in question belongs to
- Login screen now has a limit to how many characters can be entered in the login and password fields (255 and 100 characters, respectively)
- Keyboard navigation fixed for login screen. One can switch between the fields with the Tab key, but arrow keys only work inside the fields
- Game mode menu was reworked
- Camera movement was added to the Hangar when switching to “Service” or “Upgrades"
- Tooltips for the modules now have a comparative function to show the difference in characteristics between the selected and mounted modules
Battle Interface
- A special damage indicator icon was added for two-engine planes.
- You can now check the battle chat log with the Page Up/Page Down keys.
- The arrows on screen, pointing to the position of your enemies, have been increased in size and their transparency was reduced.
- Afterburner indicator was changed to resemble the gun overheating indicator.
Chat
- You can now resize the chat window
- Sorting of the contact list was added
- User channel moderation feature was added:
- Ability to remove a user from the channel
- Ability to restore access to the channel
- High channel load mode was implemented. Now you can invite an unlimited number of players to the channel
Audio
- Hangar sounds were updated
- New music added to login and Hangar screens
- Significantly improved audio quality on all maps
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Misc. Fixes and Changes
- Various bugs in Flights, store, barracks and pilots' personal data were fixed
- Fixed the bug that caused players in a Flight to end up in battles with planes of up to two tiers higher than the top plane in the flight
- Bug with different number of ground targets on all maps was fixed
Chat Bugfixes
- A range of bugs affecting the display of player names were fixed:
- Moderator color not applying correctly
- Numbers appearing instead of a player’s nickname
- Fixed several bugs in the state and behavior of chat interface elements
- The bug causing a channel creation window to freeze when entering an incorrect name was fixed
- The bug occurring in the contact list when trying to change a user group name into the current name was fixed
Update 1.1.2 (9 January 2014)
Optimisation
- The processing and display of clouds have been optimised, leading to a significant increase in FPS on multiple maps
Interface
- Changed the visual display of a plane’s characteristics in the hangar from chevrons to coloured lines
Audio
- Reduced the volume of the intro-video at the beginning of the game
Bug Fixing
- Fixed the bug that caused prices for planes, equipment or ammunition not to show the reduced price properly during special discount events
- Fixed rotation direction of one of the propellers for Bf 110C-6 (each propeller turned in a different direction before)
- Tooltip description of weapon “.303 Vickers Mk. III (K)” in the hangar fixed for the Tier III Skua
- Fixed incorrect display of the propeller on the Tier IV F2A plane when the F2A-2 airframe is used