Version 1.1
Features Overview
This patch will introduce a lot of new content for our players:
- New Focke-Wulf branch of German fighters
- Five new tier V Premium planes
- Two new maps
- New achievements and medals
The balance changes that have been introduced aim to fix the domination of high-altitude planes, which is very noticeable both in random battles and tournaments. The properties of high-flying planes will not be altered much; however, planes with a lower optimal altitude and more maneuverable planes will be retouched to give them more ways to avoid incoming fire and to be able to counter-attack more efficiently.
Game Settings
The amount of superiority bar progression that a team loses has been reduced to the following rates:
- 15% for a destroyed aircraft (was 50%)
- 30% for a destroyed ground target (was 50%)
- 90% for a destroyed HQ (was 100%)
Training
- Added new training mission on how to attack ground targets
- Added new descriptions to the "Team Battle" tutorial mission
- Training Mission II now occurs on the updated "Harbor" map
New Planes
New branch of German fighters:
- Heinkel He. 51 (tier II)
- Focke-Wulf Fw. 159 (tier III)
- Heinkel He. 112 (tier IV)
- Focke-Wulf Fw. 190V (tier V)
- Focke-Wulf Fw. 190A-5 (tier VI)
- Focke-Wulf Fw. 190D (tier VII)
- Focke-Wulf Ta. 152 (tier VIII)
- Focke-Wulf Ta. 183 (tier IX)
- Focke-Wulf Fw. 252 (tier X)
Premium planes that are available for purchase in the in-game store and Premium Shop:
- Curtiss P-40 M-105 (USSR, tier V fighter)
- Ilyushin IL-2 mod. (USSR, tier V attack aircraft)
- Miles M. 20 (Great Britain, tier V fighter)
- Grumman XF4U-1 (USA, tier V fighter)
- Messerschmitt Me. 209V (Germany, tier V fighter)
Paint schemes
- Each nation gets 20 new emblems that will be available on all planes
- Alpha/Beta test paint schemes were added for the following planes:
- BSh-1
- Fw 56
- Bf 209 A1
- Bf 109 Z
- He 51
- J7W1
- Hawk 75M
- IL-10
- F6U
- LaGG-3
- La-15
- Bf 109 E
- Bf 110 E
- Fw 190 A1
Maps
New game maps were added:
- Fortress: Available for tier II-VII planes
- Adriatic: Available for tier V-X planes
- 'Harbor' map was completely redesigned. Available for tier I-V planes
- Battle activity on the ground was added on the following maps: 'Harbor', 'El Halluf', 'Pacific', 'Bay' and 'Eastern Front'
Controls
Mouse
- Advanced Settings screen was changed. Additional camera settings for "Horizontal" camera binding mode were added
- New camera added for the mouse control profile. The camera uses a different algorithm for how to revert to proper view when the plane is inverted
- "Standard" camera preset was reconfigured for the new camera. A new preset for alternate "Free Camera" settings was added
- The former horizon-bound camera mode from version 1.0 can now be found in the advanced mouse settings menu
- When you save your custom mouse settings, the horizon-bound camera profile will be applied. To switch from your custom profile to the new camera, simply set the camera mode to “Free."
Physics Changes
Physics
- Planes' controllability was changed for below-optimal speeds. Improved controllability for close-to-stall speeds
- Faster recovery from stalls
- Improved roll controllability when stalling
- Improved afterburner efficiency at critical altitudes
- Roll maneuverability reduced at non-optimal altitudes
Shooting
- The correlation between damage dealt and the altitude of two engaged planes has been removed. Previously, this connection led to insufficiently low damage rates when shooting at a plane from below, and excessively high damage rates when shooting at a plane from above
- The difference in dispersion of fire at different speeds was reduced. Dispersion for shooting at low speeds was reduced
- A bug, which led to plane speeds not being taken into account for damage calculation, was fixed. (This means that planes will now take more damage in head-on attacks)
Plane & Tech Tree Changes
U.S.S.R.
- I-5: low-altitude speed increased
- I-15: low-altitude speed increased
- I-16 (early): HP increased; low-altitude speed increased
- I-16 (late): HP increased; low-altitude speed increased
- I-17: HP increased; low-altitude speed increased
- LaGG-3: HP increased; optimum altitude increased
- Yak-1: HP increased; nominal and optimal speeds increased; weapons spread readjusted; boost power and recharge speed increased; low-altitude speed increased; speed gain when diving increased
- Yak-7: HP increased; nominal and optimal speeds increased; MGs spread readjusted; low-altitude speed increased; boost power increased
- IL-2: Airframe upgrade added
- La-5: HP increased; weapons spread readjusted for dogfights; boost duration increased; optimum altitude increased
- Yak-9: HP increased; nominal and optimal speeds increased; low-altitude speed increased; boost power increased
- Yak-1M: HP increased; nominal and optimal speeds increased; low-altitude speed increased; speed gain when diving increased; weapons spread readjusted for dogfights; boost power; duration and recharge speed increased; increased optimum altitude
- La-7: weapons spread readjusted; boost duration increased; optimum altitude increased
- Yak-9U: HP increased; nominal and optimal speeds increased; low-altitude speed increased; increased boost power
- Yak-3: HP increased; nominal and optimal speeds increased; low-altitude speed increased; weapons spread readjusted for dogfights; speed gain in diving increased; boost power; duration and recharge speed increased; increased optimum altitude
- La-9: weapons spread readjusted for dogfight; boost duration increased; optimum altitude increased
- Yak-15: HP increased; weapon efficiency increased; nominal and optimal speeds increased; low-altitude speed increased; boost recharge speed increased; optimum altitude increased
- La-160: optimum altitude increased
- Yak-19: HP increased; low-altitude speed increased; optimum altitude increased
- La-15: optimum altitude increased
- Yak-30: HP increased; nominal and optimal speeds increased; low-altitude speed increased; optimum altitude increased
Germany
- Ar.65: Low-altitude speed increased
- Ar.68: Low-altitude speed increased
- Ao.192: Boost power reduced
- Me.209A: Synchronized cannons MG151/20 (1941) replaced with MG151/20 (1944).
U.S.A.
- P-12: low-altitude speed increased
- P-23: low-altitude speed increased
- F2F: low-altitude speed increased
- F3F: low-altitude speed increased
- Р-51Н: wing-mounted M3 machine guns replaced with MG-53HB
- F7U: low-altitude speed increased
Japan
- Type-91: low-altitude speed increased
- A4N: low-altitude speed increased
- А5М: HP increased
- А6М1: HP increased; weapons spread readjusted for dogfights
- А6М2: HP increased; weapons spread readjusted for dogfights, low-altitude speed increased, optimum altitude increased
- А6М5: HP increased; weapons spread readjusted for dogfights, optimum altitude increased
- А7М: HP increased; optimum altitude increased
- J7W1: HP increased; nominal and optimal speeds increased, boost duration increased, maneuverability slightly decreased
- J7W2: HP increased; nominal and optimal speeds increased, maneuverability decreased
- J7W3: HP slightly increased, nominal and optimal speeds increased, maneuverability decreased
Great Britain
- Goldfinch: Low-altitude speed increased
- Bulldog: Low-altitude speed increased
- Demon: Low-altitude speed increased
- Skua: Low-altitude speed increased
Tech Tree Changes
- Bf-110E: can now be researched from 20mm MG-FF/M.
- Blenheim F: Browning Mk.II hull-mounted guns are now marked as such and need to be researched from the airframe module
Achievements
New tiered medals showing progress on the number of aerial kills, destroyed objects and epic achievements for destroyed enemy planes (with a higher tier than the player's plane) were added.
Epic Achievements
- Akamatsu medal: Awarded for destroying 3 or more enemy planes in one battle in a fighter. Enemy planes must be at least two tiers higher than the player’s plane
- McGuire medal: Awarded for destroying 3 or more enemy planes in one battle in a heavy fighter. Enemy planes must be at least two tiers higher than the player’s plane
- Yefimov medal: Awarded for destroying 3 or more enemy planes in one battle in a ground attack plane. Enemy planes must be at least two tiers higher than the player’s plane
- tiered achievements:
- Graf Medal IV class: Awarded for destroying 10 enemy planes
- Graf Medal III class: Awarded for destroying 100 enemy planes
- Graf Medal II class: Awarded for destroying 1,000 enemy planes
- Graf Medal I class: Awarded for destroying 10,000 enemy planes
- Begeldinov Medal IV class: Awarded for destroying 30 ground targets
- Begeldinov Medal III class: Awarded for destroying 300 ground targets
- Begeldinov Medal II class: Awarded for destroying 3,000 ground targets
- Begeldinov Medal I class: Awarded for destroying 30,000 ground targets
Interface
- Introductory video added
- Added new function to the game settings to enable switching between different types of sniper modes
- Two sliders for camera settings were added to the advanced mouse settings (see Controls section above)
- Clicking the "Tech Tree" button from a plane’s research menu now returns to the tech tree that the plane in question belongs to
- Login screen now has a limit to how many characters can be entered in the login and password fields (255 and 100 characters, respectively)
- Keyboard navigation fixed for login screen. One can switch between the fields with the Tab key, but arrow keys only work inside the fields
- Game mode menu was reworked
- Camera movement was added to the Hangar when switching to “Service” or “Upgrades"
- Tooltips for the modules now have a comparative function to show the difference in characteristics between the selected and mounted modules
Battle Interface
- A special damage indicator icon was added for two-engine planes.
- You can now check the battle chat log with the Page Up/Page Down keys.
- The arrows on screen, pointing to the position of your enemies, have been increased in size and their transparency was reduced.
- Afterburner indicator was changed to resemble the gun overheating indicator.
Chat
- You can now resize the chat window
- Sorting of the contact list was added
- User channel moderation feature was added:
- Ability to remove a user from the channel
- Ability to restore access to the channel
- High channel load mode was implemented. Now you can invite an unlimited number of players to the channel
Audio
- Hangar sounds were updated
- New music added to login and Hangar screens
- Significantly improved audio quality on all maps
Misc. Fixes and Changes
- Various bugs in Flights, store, barracks and pilots' personal data were fixed
- Fixed the bug that caused players in a Flight to end up in battles with planes of up to two tiers higher than the top plane in the flight
- Bug with different number of ground targets on all maps was fixed
Chat Bugfixes
- A range of bugs affecting the display of player names were fixed:
- Moderator color not applying correctly
- Numbers appearing instead of a player’s nickname
- Fixed several bugs in the state and behavior of chat interface elements
- The bug causing a channel creation window to freeze when entering an incorrect name was fixed
- The bug occurring in the contact list when trying to change a user group name into the current name was fixed
Update 1.1.2 (9 January 2014)
Optimisation
- The processing and display of clouds have been optimised, leading to a significant increase in FPS on multiple maps
Interface
- Changed the visual display of a plane’s characteristics in the hangar from chevrons to coloured lines
Audio
- Reduced the volume of the intro-video at the beginning of the game
Bug Fixing
- Fixed the bug that caused prices for planes, equipment or ammunition not to show the reduced price properly during special discount events
- Fixed rotation direction of one of the propellers for Bf 110C-6 (each propeller turned in a different direction before)
- Tooltip description of weapon “.303 Vickers Mk. III (K)” in the hangar fixed for the Tier III Skua
- Fixed incorrect display of the propeller on the Tier IV F2A plane when the F2A-2 airframe is used