When you play a Standard Battle in World of Warplanes, the game mode you encounter will always be ‘Superiority’. This means that when you shoot down enemies or take out ground targets, what you are actually doing is playing for points that fill up your victory meter (seen on the top of the battle screen). The first team to either shoot down all of the enemy team’s planes or to fill up their own victory meter to 100% achieves ‘Superiority’ and wins the game.
When you shoot down an enemy aircraft or destroy a ground target, your team receives one victory point (or three if you destroy the enemy team’s HQ). Gaining these points is required to fill up your victory meter. Every point difference that you have over the opposite team increases the rate at which your victory meter fills up. At one point difference (when your team has one victory point more than the opposite team) your team’s meter fills up at a rate of 0.4% per second. Every additional plane or target you manage to take out gives you another victory point, increasing the difference over the enemy team and thus speeding up your team’s victory meter rate by an additional 0.2% per point.
Always keep an eye on your Victory Meter on the top of the screen (left) and the Combat Log (right)! |
However, since this progress is based on the difference in victory points between the two teams, it can be countered by the enemy team gaining and matching the number of points to zero the difference in the score. This causes both victory meters to stop filling up until one of the teams manages to achieve an advantage again.
There’s also another way for a team to impact the opponent’s victory meter. Whenever a team scores a kill or takes out a ground target, a percentage of the enemy team’s current victory meter progress is taken away from them. This means that in addition to the obvious impact on the victory point difference, taking out an enemy plane will make the enemy team lose 60% of their current victory meter progress. Destroying a small ground object will reduce the enemy team’s current victory meter by 20%, while destroying a big ground object (HQ) will shave off a total of 60% - the same as the loss of a plane.
All of this creates a system which leads to one team winning either by destroying all of its enemies, or by filling its victory meter to 100% to win ‘Superiority’. As you can see, the characteristics of the ‘Superiority’ game mode allow for an exciting continuous back-and-forth-action. All players have multiple ways to contribute to their team’s win, and in the end they will have to find the right balance between concentrating on taking out planes, and keeping an eye on the victory meter situation.
Get Airborne!