Having already provided us with tank battles of rather large scale in the subtlely named World of Tanks, Wargaming.net are now focusing their talents on the sky with World of Warplanes.
We sat down with World of Warplanes producer Anton Sitnikov to get the low-down on the upcoming title, including what it will provide in terms of gameplay, how it will interact with World of Tanks and launch plans.
IncGamers: World of Tanks is fought on very small maps, 30 AFVs jostling on an area that is at most one square km. How large is the play area for World of Warplanes?
Anton Sitnikov: World of Warplanes maps will definitely be much bigger, with the average size of about 250 square kilometers. This won’t be a fixed area size, however, because different plane classes require respective map sizes. Tiny biplanes will find no interest in cruising through gigantic areas searching for each other, while hugely fast jet fighters need much more freedom in terms of available space.
IG: Are the battles fought low over dramatic terrain or is there a high ceiling for a lot of vertical action as well? Or does it depend on the map?
AS: We have compressed 10–15 kilometers of real atmosphere into 2–3 kilometers of in-game altitude to achieve best gameplay. Each plane will have its own optimal performance altitude range, which will be defined depending on its historical characteristics. Thus, players will be able to choose any altitude of that range depending on the engines and other specs of their aircraft. Also, we are adding complex terrain peculiarities, so players can maneuver in canyons and between mountains, cliffs, or even buildings to win a battle.